AI Insights · Timothy · July 2023
Top 5 Casual Games on Android in France in Q2 2023
Discover the performance of the top 5 casual games on Android in France during Q2 2023, including weekly downloads, revenue, and active user trends.
Throughout Q2 2023, the casual gaming sector in France saw significant activity. Here’s a detailed look at the performance of the top 5 casual games on Android, based on data from Sensor Tower.
MONOPOLY GO! from Scopely experienced a notable increase in weekly revenue, starting at around $79K at the end of March and peaking at approximately $427K in early June. Weekly downloads for the game fluctuated, with a high of about 84K in mid-April, tapering down to 35K by the end of June. Weekly active users also saw a rise from around 78K at the end of March to about 140K by the end of June.
Royal Match from Dream Games, Ltd. saw varying revenue trends, starting at approximately $259K at the end of March and ending Q2 at around $238K. Weekly downloads hovered around 61K in early May but dropped to about 43K by the end of June. The game maintained a strong weekly active user base, starting at 351K and reaching up to 453K towards the end of the quarter.
Subway Surfers by SYBO Games had relatively stable weekly revenue, generally under $1K, with a peak of $840 in mid-May. Downloads showed some fluctuations, beginning at around 21K at the end of March and peaking at 43K in mid-May. The game consistently maintained a high number of weekly active users, starting at 810K and ending at approximately 860K.
2248 - Number Games 2048 from Inspired Square FZE had modest revenue, mostly staying below $600 per week, with a peak of $344 at the end of June. Weekly downloads saw a decline from around 30K at the end of March to about 10K by the end of June. The game’s active users also declined, starting at approximately 128K and dropping to around 98K by the end of the quarter.
Logic Puzzles - Brain Riddles by Easybrain maintained a low revenue profile, generally below $60 per week. Weekly downloads started at around 40K at the end of March, dropping to about 20K by the end of June. Active users followed a similar trend, starting at 115K and ending at approximately 84K by the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.